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AzraelPC
08-19-2008, 09:54 PM
I'm done with OXM.

A 6.5? Are you kidding me?

I could care less about the camera angle. Dyack and his guys have enough experience designing games that if they felt that there wasn't a need to control the camera, then I trust them.

I actually enjoy the controls. It seems natural to me. use the stick to melee and pull the triggers for your guns if/when you throw the enemy into the air. No switching needed.

Dyack gave good reason why they made the co-op 2 instead of 4. The screen was simply too busy during combat.

masterninja
08-20-2008, 12:37 AM
I can find myself in this one though..too human just seems too mediocre at best...

I have been reading about the controlls and camera angle a few times now combine that with the new style since they left the unreal 3.0 engine and the game doesn't seem so great.

And Dyack has been trying to create his own hypemachine for some time now i mean baiting people on forums etcetera.

To quote him on what i found earlier today.

"What we're also seeing is for the people who don't like it, generally just don't get it." explains Dyack, kindly telling me why I hated the demo. "And it's because we've created something so innovative and different. It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard."

I mean thats not a professional atitude for someone with experience in the industry that sounds more like someone desperate to sell his product.

I mean i get it its been in development for a long time it probably cost alot of money it had high hopes at one point even from me i mean with the old style that is.
But now he can't talk anymore the game is done its getting reviews you can't blame the reviewers that the camera angle and controlls arent doing its job.

And to call the game innovative is a stretch but apparently the best argument he can come up with to shut up those that don't like it is...generally they just don't get it...

SoccerHooligan
08-20-2008, 08:52 AM
Seen a similar attitude from Bill Roper at Flagship Studies....

Look at how that turned out -_-


Too Human I had huge hopes for, unfortunatly it fell into a wasteland of "average-ish"...

Its tought to comment on it because, while it never does anything particularly wrong, it doesnt get them right either...

Camera angle, aiming, air combate, juggling, skill difference, the list is endless...

Its a decent game, but it could have been (and should have been) great....

masterninja
08-20-2008, 02:50 PM
Microsoft Game Studios and Silicon Knights are committed to finishing the first instalment, but Too Human is an overarching epic with a rich and vast game universe that cannot be told in one instalment.

This game will begin the saga of the god Baldur in the narrative tradition of classic trilogies, such as Star Wars and Lord Of The Rings. We will talk about the full trilogy and we are very excited about its potential.

Wow microsoft has faith in it i mean comparing it to the star wars trilogy ZOMG...thats a pretty arrogant atitude i can usually appreciate arrogance but its getting a 69% on gamerankings...

And to compare it to the star wars trilogy? (my favorite)

I say dream on the day too human is to games, what star wars was to movies is the day...i put down my joypads...

Its not getting the best of scores like haze and perfect dark zero and many games before it it was all hype in the end....

AzraelPC
08-20-2008, 08:35 PM
Seen a similar attitude from Bill Roper at Flagship Studies....

Look at how that turned out -_-


Too Human I had huge hopes for, unfortunatly it fell into a wasteland of "average-ish"...

Its tought to comment on it because, while it never does anything particularly wrong, it doesnt get them right either...

Camera angle, aiming, air combate, juggling, skill difference, the list is endless...

Its a decent game, but it could have been (and should have been) great....

I'll be playing the game before I pass judgment on it, and I feel that that is the only way that judgment should be passed on a game. If you don't like the game after playing it, then you are cleared to judge. That's just my opinion.

I can find myself in this one though..too human just seems too mediocre at best...

I have been reading about the controlls and camera angle a few times now combine that with the new style since they left the unreal 3.0 engine and the game doesn't seem so great.

And Dyack has been trying to create his own hypemachine for some time now i mean baiting people on forums etcetera.

To quote him on what i found earlier today.



I mean thats not a professional atitude for someone with experience in the industry that sounds more like someone desperate to sell his product.

I mean i get it its been in development for a long time it probably cost alot of money it had high hopes at one point even from me i mean with the old style that is.
But now he can't talk anymore the game is done its getting reviews you can't blame the reviewers that the camera angle and controlls arent doing its job.

And to call the game innovative is a stretch but apparently the best argument he can come up with to shut up those that don't like it is...generally they just don't get it...

Again, play the game before passing judgment. I've been looking forward to the game since the 360 launched, and I'll be picking up my copy Friday morning (when Blockbuster gets it). Until then, I'll be going off of what I experienced in the demo, which I loved.

Wow microsoft has faith in it i mean comparing it to the star wars trilogy ZOMG...thats a pretty arrogant atitude i can usually appreciate arrogance but its getting a 69% on gamerankings...

And to compare it to the star wars trilogy? (my favorite)

I say dream on the day too human is to games, what star wars was to movies is the day...i put down my joypads...

Its not getting the best of scores like haze and perfect dark zero and many games before it it was all hype in the end....

Looks like MS has higher hopes for Too Human than for Mass Effect... I disagree, but both will be stellar series, in my opinion. From a replay standpoint alone, Mass Effect had an insane amount of combinations of starting characters, and Too Human's 5 classes, skill trees, and choice between cybernetic and human is enough choices for me to be playing it for months...

masterninja
08-20-2008, 10:01 PM
I'll be playing the game before I pass judgment on it, and I feel that that is the only way that judgment should be passed on a game. If you don't like the game after playing it, then you are cleared to judge. That's just my opinion.



Again, play the game before passing judgment. I've been looking forward to the game since the 360 launched, and I'll be picking up my copy Friday morning (when Blockbuster gets it). Until then, I'll be going off of what I experienced in the demo, which I loved.



Looks like MS has higher hopes for Too Human than for Mass Effect... I disagree, but both will be stellar series, in my opinion. From a replay standpoint alone, Mass Effect had an insane amount of combinations of starting characters, and Too Human's 5 classes, skill trees, and choice between cybernetic and human is enough choices for me to be playing it for months...


I don't know if anyone knows this but i did actually play the demo...i can still play stuff from my HDD;)
My dvd drive is just dead i can prove it by going online i think i deleted the demo though but could try and download again to prove my point.;)
I think i seen enough by just playing the demo i get it you like to collect loot sure its fun but the classes don't have many differences at least in playing styles...

The point of a demo is to let people play to see if they like it, i didn't and the overall scores seem to agree.

So yeah you loved the demo i get it and i didn't but i just find the interviews dennis dyack engages in after release allong with this quote from some PR guy at microsoft a little arrogant and presumptuous...

Things like this interview for instance. (http://blogs.guardian.co.uk/games/archives/2008/08/20/too_human_is_one_of_the_most_innovative_games_on_t he_360_says_denis_dyack.html)

Now just saying its one of the most innovative games on the 360 doesn't make it so.....this game went the road of alone in the dark....a select few like it but the general gaming population doesn't.

If i gotta play every full game to have a right to an opinion about it every game in the shelves is a potential masterpiece even though reviews say its mediocre or possibly even bad...
I don't think your gonna be picking up Wall-E any time soon cause im sure we can both agree its a bad game...the demo proved it and the reviews agree...but hey that doesn't mean i played the full game right i mean it could still be better?

Mass effect however im sure was a great game i know cause it got good reviews i never played it though its still on my list the pc version that is...;)

AzraelPC
08-20-2008, 10:12 PM
I didn't know that you played the demo, so my apologies...

Either way, I don't expect anyone to play the entire game in order to review it. I just don't put much stock in reviews nowadays with all of the money that's put into advertising (IE: Gamespot's review of K&L: Dead Men, and the subsequent fallout).

Needless to say, I know that I will like the game because I played through the demo at least 10 times and loved it each time. None of the so-called 'flaws' in the game (according to review sites and critics) were flaws for me, as I feel that Dyack and Co. have enough experience in gaming and design that they knew what they were doing when creating the game and making the decisions on what to keep and what to let go.

When 4-player co-op was announced for it, I wasn't totally stoked because I felt like it would eventually be taken out (for the exact reason it was removed, the busy screens that it created during combat). When it was announced that I wouldn't be able to control/rotate the camera, I was fine with that because there was obviously a reason behind it (there are 4 'types' of camera positioning, I believe, but none which require rotating). When the control scheme was announced, I thought it was going to be great, since I wouldn't have to switch weapons, but press a different button instead (even in Mass Effect, you have to swap guns with a button press).

In any event, I may be one of the few, but I will enjoy every drop of Too Human and its two sequels (even though I'll be 40 by the time it's complete; I'm 28 now).

masterninja
08-20-2008, 10:47 PM
Well good that you will like it i wish i had a new interesting game to play.

Hell i would have wanted to like the game i mean if i could still buy it and the Unreal 3 engine was still used i think i saved a trailer of the game when it still used the unreal 3 engine on my HDD because i found it pretty cool.

However things turned the way they did and i dont have much sympathy for Dyack experience isn't everything especially with the way he has been acting doesn't show he has much of that.

SoccerHooligan
08-20-2008, 10:56 PM
I'll be playing the game before I pass judgment on it, and I feel that that is the only way that judgment should be passed on a game. If you don't like the game after playing it, then you are cleared to judge. That's just my opinion.



Cmon Az, you know I always reserve judgement until after playing...

I played the demo and those are all the realizations I came to AFTER completing the demo with 2 different class setups....

Good game, but it could have been epic...

AzraelPC
08-20-2008, 11:21 PM
Well good that you will like it i wish i had a new interesting game to play.

Hell i would have wanted to like the game i mean if i could still buy it and the Unreal 3 engine was still used i think i saved a trailer of the game when it still used the unreal 3 engine on my HDD because i found it pretty cool.

However things turned the way they did and i dont have much sympathy for Dyack experience isn't everything especially with the way he has been acting doesn't show he has much of that.

Can't fault Dyack and his boys for waiting around for Epic to screw them anyway. If we had to wait on the lawsuit to finish, then the game would have been canned long ago, but at least the developers were able to put a relatively decent engine together to pull off the pretty lighting effects and whatnot for Too Human. If UE3 would still have been used, the screen may not have been so busy during combat, and we may have seen 4-player co-op. But that's another argument altogether.

Just saying don't hold Dyack responsible when he signed a license agreement with Epic and Epic failed to deliver on that agreement.

Cmon Az, you know I always reserve judgement until after playing...

I played the demo and those are all the realizations I came to AFTER completing the demo with 2 different class setups....

Good game, but it could have been epic...

I understand, SH. The game definitely won't be for everyone. Also, this game would never have been epic (with only 15 hours of storyline, it's hard to be epic), but the trilogy WILL be epic.

By the way, Mass Effect's storyline only took about 15-20 hours (for the main story quests), and I would say that Mass Effect and Too Human are closely related as far as story depth and span of universe is concerned.

masterninja
08-21-2008, 01:33 AM
Can't fault Dyack and his boys for waiting around for Epic to screw them anyway. If we had to wait on the lawsuit to finish, then the game would have been canned long ago, but at least the developers were able to put a relatively decent engine together to pull off the pretty lighting effects and whatnot for Too Human. If UE3 would still have been used, the screen may not have been so busy during combat, and we may have seen 4-player co-op. But that's another argument altogether.

Just saying don't hold Dyack responsible when he signed a license agreement with Epic and Epic failed to deliver on that agreement.



Hey i aint blaming anyone but it had a better style back then and it looked good.

Can't say the same about the endresult BTW if epic really was that irresponsible you think we would hear more developpers sueing them seeing as they have the most popular current gen engine.

So if there were legitmate complaints you think more developpers would hop on the sueing bandwagon seeing as the engine isn't free.
Either way i don't like it for what it is now, not what it was...the excuse that they felt like epic didn't hold their hand every step of the way doesn't mean anything its just an excuse doesn't mean i should like the game now.

They havent won in court yet and if you ask me they wont cause i find it unlikely that epic just decided to screw over silicon knights and please everyone else.

But we will see guilty or not that won't be decided by us.

AzraelPC
08-21-2008, 02:43 AM
The agreement was signed before Epic even began work on UE3. At the time, I believe that the agreement stated that, upon completion, UE3 would be sent to SK for use in Too Human.

In any event, you apparently wouldn't have liked the game, no matter what engine was used, so let's move on to another topic of discussion. Believe me when I say that I'm not bitter about it because that would be childish of me.

SH, any input?

masterninja
08-21-2008, 11:11 AM
The agreement was signed before Epic even began work on UE3. At the time, I believe that the agreement stated that, upon completion, UE3 would be sent to SK for use in Too Human.

In any event, you apparently wouldn't have liked the game, no matter what engine was used, so let's move on to another topic of discussion. Believe me when I say that I'm not bitter about it because that would be childish of me.

SH, any input?

I think i could have liked it with better controlls and the old look but its not like i will be buying it so sure lets move on.

AzraelPC
08-30-2008, 03:04 AM
Revised the name of the thread. Given the new name, please feel free to discuss the game and all of its intricacies here.

I have created one character of each class. They are as follows:

Champion -- Azrael, level 36 (based on the DC Comics character)
Bio-Engineer -- Lazarus, level 1 (obvious reasons for the name)
Defender -- Bane, level 1 (from the Batman comics; he was a rather large, strong fellow)
Commando -- Raiden, level 1 (from the MGS series, not the MK series)
Berserker -- Kain, level 1 (both from the Bible and SK's earlier series of games, Legacy of Kain)

Thoughts and opinions on my choices?

AzraelPC
09-05-2008, 03:27 AM
Update on my Too Human experience:

If you have died so much to the point that your armor and weapons have become broken, you can choose to 'GO TO AESIR' to repair your equipment. I discovered this at 4 30 AM after spending roughly 2 hours fighting Hel at the end and making no progress whatsoever. My weapons were doing next to nothing to any of the enemies (even the scrubs).

Also, I'm at level 42 with my Champion after going through 2 playthroughs, so there's a good measure of how many times it may take you to go through the game offline by yourself to get to level 50.

Updates to come...

ALL HAIL ODIN!!!