stonyarc
08-13-2007, 07:12 PM
Today is the first day of Gamefest 2007 (http://www.xnagamefest.com/), a Microsoft event for game developers, kind of an "XNA GDC," held here in Seattle. We just published a press release, announcing the winners for the Dream-Build-Play game development contest. Major Nelson (http://www.majornelson.com/) will be there, and should be publishing some video of the event on Xbox.com.
Parts of the event are being webcast at this link. (http://livewm.streaming.victorystudios.net/asxfiles-live/va92winlive2269.asx)
In addition to announcing the winners of the Dream-Build-Play game development contest during Chris Satchell’s keynote at the show, they showed the XNA Game Studio-developed title, “Schizoid.” The game will be released later this holiday season. Satchell also unveiled the new Softimage | XSI 6 Mod Tool available for XNA Game Studio.
We also announced that effectively immediately, some game content published by Microsoft Game Studios and owned by Microsoft is now available for noncommercial use by consumers. Under a license similar to the Creative Commons license, consumers may now use gameplay footage, screen shots and other gameplay elements from popular Microsoft Game Studios titles like the Halo franchise, Forza Motorsport and Age of Empires to express their own imagination and creativity. Details on the game content usage rules have been posted at http://www.xbox.com/en-US/community/developer/rules.htm (http://www.xbox.com/en-US/community/developer/rules.htm) along with samples of permissible and nonpermissible use.
We announced that four winners were invited to publish their games on Xbox LIVE Arcade. Tied for first place were David Flook of Ontario, Canada, and James Silva of New York with their respective games: “Blazing Birds,” an action-packed, robotic sports game modeled after the game of badminton, and “The Dishwasher: Dead Samurai,” a highly stylized game of mayhem and revenge. For their accomplishments, Flook and Silva were offered publishing contracts with Xbox LIVE Arcade, $10,000 (U.S.) each and several other prizes. Steve Olofsson of Sweden and Daniel McGuire of the United Kingdom received honors as runners-up for their games: “Gravitron Ultra” and “Yo Ho Kablammo!” respectively. Because of the amazing creativity demonstrated by these top four winners, the Xbox LIVE Arcade team also extended invitations to publish on Xbox LIVE Arcade to Olofsson and McGuire, along with $5,000 (U.S.) and other prizes. A total of 16 others were recognized with third-place honors. More than 4,500 members of the gaming community from more than 100 countries enrolled in the Dream-Build-Play challenge. Final results have been posted on the Dream-Build-Play Web site at http://dreambuildplay.com (http://dreambuildplay.com/). More information is in the press release.
http://gamerscoreblog.com/aggbug.aspx?PostID=552591
More... (http://feeds.feedburner.com/~r/GamerscoreBlog/~3/143714313/552591.aspx)
Parts of the event are being webcast at this link. (http://livewm.streaming.victorystudios.net/asxfiles-live/va92winlive2269.asx)
In addition to announcing the winners of the Dream-Build-Play game development contest during Chris Satchell’s keynote at the show, they showed the XNA Game Studio-developed title, “Schizoid.” The game will be released later this holiday season. Satchell also unveiled the new Softimage | XSI 6 Mod Tool available for XNA Game Studio.
We also announced that effectively immediately, some game content published by Microsoft Game Studios and owned by Microsoft is now available for noncommercial use by consumers. Under a license similar to the Creative Commons license, consumers may now use gameplay footage, screen shots and other gameplay elements from popular Microsoft Game Studios titles like the Halo franchise, Forza Motorsport and Age of Empires to express their own imagination and creativity. Details on the game content usage rules have been posted at http://www.xbox.com/en-US/community/developer/rules.htm (http://www.xbox.com/en-US/community/developer/rules.htm) along with samples of permissible and nonpermissible use.
We announced that four winners were invited to publish their games on Xbox LIVE Arcade. Tied for first place were David Flook of Ontario, Canada, and James Silva of New York with their respective games: “Blazing Birds,” an action-packed, robotic sports game modeled after the game of badminton, and “The Dishwasher: Dead Samurai,” a highly stylized game of mayhem and revenge. For their accomplishments, Flook and Silva were offered publishing contracts with Xbox LIVE Arcade, $10,000 (U.S.) each and several other prizes. Steve Olofsson of Sweden and Daniel McGuire of the United Kingdom received honors as runners-up for their games: “Gravitron Ultra” and “Yo Ho Kablammo!” respectively. Because of the amazing creativity demonstrated by these top four winners, the Xbox LIVE Arcade team also extended invitations to publish on Xbox LIVE Arcade to Olofsson and McGuire, along with $5,000 (U.S.) and other prizes. A total of 16 others were recognized with third-place honors. More than 4,500 members of the gaming community from more than 100 countries enrolled in the Dream-Build-Play challenge. Final results have been posted on the Dream-Build-Play Web site at http://dreambuildplay.com (http://dreambuildplay.com/). More information is in the press release.
http://gamerscoreblog.com/aggbug.aspx?PostID=552591
More... (http://feeds.feedburner.com/~r/GamerscoreBlog/~3/143714313/552591.aspx)