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View Full Version : Call of Duty 4 Looking Great


tbone4690
05-21-2007, 11:37 PM
Call of Duty 4 gets scanned and previewed
Posted in Xbox 360, Games, Previews, Screens by Niels Keurentjes on May 21st, 2007 at 22:38
After the confirmation and trailer for upcoming war game Call of Duty 4: Modern Warfare everyone was left aching for more information on Infinity Ward’s foray into post WW2 digital warfare. The magazines get the exclusives first this time round.

First up a Spanish games forum brings us a bunch of scans from this month’s Game Informer magazine, with 8 pretty scans showing lots of new art from the game and interesting details. In between the scans we’ll be sharing info with you that CVG helpfully acquired from British PC magazine PCZone, with credits to NeoGAF for the helpful summary and reader SneakySnake for scouring Spanish forums.


Main bad guy - a Russian ultra-nationalist called Zakhaev, who wants to bring back the Soviet Union in the style of his idol, the ruthless genocidal Stalin.
Zakhaev is being backed by a significant group of dodgy Russian businessmen, mafia and military, so has a lot of meaty hardware at his disposal, which he promptly uses to start a civil war in his mother country. However, Zakhaev knows that the other world powers will eventually get involved in his little conflict, so he hatches a scheme to occupy the attack dog of the West, the USA.
Yes, this is the Call Of Duty we know and love, but it’s much faster, with more realistic animation and liquid-smooth visuals whizzing past at a solid 60-frames-per-second.

There’s a brief lull in the chaotic action, and I ask Collier if this new Call Of Duty is a bona fide PC shooter despite the multi-format release? “Yes - there are things you have to do across all platforms, but we want to be the best shooter on PC and all formats. There are a number of advantages on the PC side - you’re going to have mouse/keyboard, dedicated servers, higher player count and the visual quality is much better on high-end systems.”
As before, AI soldiers point the way towards objectives, and you have multiple paths through the levels, but Collier asserts that COD4 isn’t a ’sandbox’ game.
Explosions now have a physical shock wave - walls collapse sending rubble and dust particles into the air and vehicles can be shot to pieces and will blow up if damaged enough. You can now pick up grenades that have been thrown at you and chuck them back as well, with access to tear gas and flashbangs as well as smoke and frag grenades. The ballistics and impact of every weapon have been accurately modelled too, allowing you to use, say, a heavy machine gun to shoot through walls and ceilings to kill bad guys.

If the beautiful terrain wasn’t populated with mad Commie terrorists trying to kill you with rocket launchers, you’d believe it was a sneak-peak at a new Elder Scrolls game.
Also, to aid your immersion, Infinity Ward have gone further by reducing the amount of HUD information than in other Call Of Duty games - they’ve got rid of the mini-map in single-player, and information on weapon choice pops up then fades away quickly.
To finish, we’re shown one of the most impressive first-person shooter weapons I’ve ever seen - a massive rocket launcher that, when picked up, allows you to electronically tag your distant target using the weapon’s HUD, then unleash a truly devastating explosion that rocks the environment and kills any living matter within the radius of the fire storm.

You’ll be in Russia doing some spy-type stuff in camouflage suits, then you’ll head to the Middle East with squad warfare supported by helicopters, then become a gunner on an attack helicopter, then back to Russia protecting a defector from Zakhaev. COD4 even has back-story missions where you go back 15 years in time for a Highlander-style flashback.
With exciting multiplayer modes already well on the way and a single-player campaign that follows the same characters through big trademark action set-pieces in different locations, we’re excited. Team this with realistic lighting, AI, weapon ballistics, true physics, mo-cap animation and more gear such as tear gas and thermal goggles, and COD4: Modern Warfare could condemn other shooter franchises stuck in WWII to the history books.
Even when ignoring the usual overhyped babble stuck throughout this summary list of the preview, if half of it turns out true it’ll still be a great and immense game, running at 60fps in case you’d missed that. Count us in on the crowd of believers, bring on the demo and more footage we say! Oh and let multiplayer work correctly out of the box this time, pretty please?

http://www.xboxic.com/news/2939#more-2939

This game is lookin amazing. I'm surprised they turned out this game this great. I'm happy the Call of Duty 2 crew took the time off of call of duty 3 and worked on this. They did a great job on it. From what I see now it can only get better.