A Mostly Zombie review of COD5 Map Pack #2
The new multiplayer Maps Banzai, Sub Pens and Corrosion are great. I especially love the water work on Banzai. There are plenty of tunnels connecting to different areas that have a lot of choke points in which to meet the enemy or to set an ambush. I particularly enjoy the bridge option it’s a quick way to move to another part of the map but you are exposed and can be easily picked off. Each map I feel is perfect for all match types but Search and Destroy I feel is the best. The Sub map is remarkable the sounds that you here in the sub is echoing in my living room. Other than each map missing some tanks I feel it’s a solid map pack. Maybe in #3. Would it kill them to make another kill house or Dome mini map. I just love to rack up the kills.
Onto the dopeness that is Shi No Numa (or Zombie Swap if my translator is working) is a real neat direction for the Zombieness that has become World at War. I’ve always loved the add-on of this game mode I have always felt it’s the best thing Treyarch has done and it continues to improve and impress me.
Previous Zombie maps gave the player very little running room but on Shi there is more than enough room to run. Plus there are even four characters for each player one Russian, Nazi, Japanese and American. Each with their owe catch phrases I personally love Russian comments about needing Vodka. There is a lot of green mosquito all over the place in the swaps and such which is perfect for me sense I’m itching after some time on the family property. ::scratch scratch::
You start off together all four with two places to open. Both open to the same downstairs area and courtyard. From there you have a box down stairs that will quickly give you the dreaded teddy bear which the Russian just loves. Then you must follow the breadcrumbs that they left for you to find the box again. That’s right I have to let you figure some of this stuff out. The map is spilt up into 4 hunts each with the electric fence, a new addition to the defenses is the flogger (spiked wheel), in a pinch this gives a lone gunmen a chance to live and survive the round. Quick trick crawl under it and you can be protected for a bit.
The Best thing about these zombie maps (outside of a new weapon glitch) is the strategy that goes into playing the game. On day one of the map pack I couldn’t get past level 8 of course I couldn’t find anything but some bitching kill stealing kids? Btw I am anti kill stealing until level 5 then its open season and I’m protecting your ass. One kid best said it in his Mickey Mouse like voice “Stay away from my window” all while he’s stealing kills from my window. Now I’m at level 19 I’ve got my wife, friend always in on it and if we have one person half way decent we rock. The minute we go chasing after a lone gunman that went rogue though we all die so we have our rules that seem to work.
Since writing this review I found a great system for solo on Shi and was able to last til round 18. Yeah Solo!
To top it all off though Treyarch got us some achievements. My hats off to you but I will never forgive the dogs on multiplayer. Yet I still buy you and must have my zombie fix. If it was just the maps I don’t know if I or the million opening weekend would have bought it. Here’s an idea for Activision World War II zombie game? Why not? just be sure to keep this mode don’t screw the formula.
800 pts well spent
Questions or comments hit me up on live "Zombie Dude 00"
Posted 06-24-2009 at 03:59 PM by PsychedelicBabe
Posted 06-24-2009 at 04:10 PM by Zombie Dude 00
Posted 06-24-2009 at 04:28 PM by PsychedelicBabe
Posted 06-24-2009 at 04:38 PM by Zombie Dude 00
Posted 06-25-2009 at 04:13 PM by PsychedelicBabe
Posted 06-25-2009 at 04:41 PM by gebbie